Someone mourns the hypothetical absence of DLSS support, someone scolds the classic empty chatter Bethesda, someone is afraid of the problems of Jedi: Survivor, and someone just calls for the AMD boycott. The announcing video has already received 3.3 thousand diesels at 1.8 likes.
Yesterday, AMD announced cooperation with Bethesda and Starfield, perhaps the most anticipated game 2022, and now 2023. And, in truth, this is not the best time for "red" The teams, given that recently, a lot of criticism has hit her for allegedly blocking competing scaling means in the games sponsored by her.
And therefore, this announcement made the Internet ask if this means that there is no hope for using DLSS in Starfield, except for enterprising modders, after the game is released.
The accusation of blocking competing developments AMD actually does not deny, but it has evaded the answer to the question of whether the DLSS and XESS blocking is the result of AMD sponsorship. For her part, Nvidia directly stated that "does not block and will not block, limit, prevent or prevent developers from introducing competitors’ technologies in any way".
The AMD X Starfield partnership reaction was not particularly positive even on the R/AMD sabredite, which is often a bastion of support for everything that makes "Red team". Many refer to Jedi: Survivor as an example of how things can be badly launched by Starfield. So yes, active hostility really reigns there.
On R/NVIDIA, where it seems that the atmosphere of humility reigns with the fact that you will have to rely on the modders in order to squeeze additional performance from the game.
And on Twitter? Well, everything is stable there. Although there are supporting comments:
Todd Howard confirmed that "In our code base there are AMD engineers working on processing and increasing FSR2 image resolution, and this looks incredible". Fidelityfx Super Resolution 2.0 (FSR2) is a much more impressive technology for improving the quality of the image compared to the first generation, and Radeon gamers will be more than satisfied. The presence of an open AMD technology in the game means that from the moment of starting access to the functioning Apskaner, everyone will have, and not just for a certain group of gamers. If you have a GPU AMD, then the preference of FSR2 before competing technologies does not care at all, since your own NVIDIA scaling methodology means that your AMD video cards will still not be able to use the advantages of DLSS. If you have GPU GeForce, you can still turn on FSR2 to increase the frame rate.
However, the fact is that the actual implementation of the DLSS and FSR2 on the side of the developers is so similar that the opportunity to add both Apskaylers to the game side by side is often perceived as a trifle. Indeed, many games do this. NVIDIA even created a tool that will allow developers to add XESS, DLSS and FSR2 without special logistics costs.
Another argument, at least for GPU NVIDIA users, is that AMD FSR2 is less effective than the latest version of Deep Learning Supersampling (DLSS) from NVIDIA.
In fairness, it should be noted that it is not only about the PC, and the fact that its hardware is used in Xbox Series X/S is important to remember. This is stated by Jack Huan, General Manager of the AMD computational and graphic solutions, in the announcement video.
"These optimization, ”says Huan,“ accelerate performance and improve the quality of the gameplay, using a multi -threaded code that Xbox players can use and PC".
But this did not stop people who complain that this can mean for Starfield as a whole. There are so many concerns that Starfield will have the launch of Cyberpunk 2077. And given the story of Bethesda, when there was a certain level of errors in her games, both terrible and not very, many expect that Starfield launch will be accompanied by errors, especially on PC.
There are also fears that, given the participation of AMD in the development process, a particularly beautiful edition for PCs will be unlikely to be released. Radeon cards are not the best in the effects of ray trace effects, and it seems likely that any implementation will be at best limited, like most functions of trace of rays on consoles.
All that needs to be done by AMD to put an end to this light controversy is to go out and officially declare that it does not prevent developers from introducing any functions of competitors that they consider necessary in partnerships. Be it DLSS or Xess from Intel.