From the new interview with Famitsu with the head of Sony PlayStation, Jim Ryan became aware of PS5 and, in particular, about Marvel’s Spider-Man 2 and its value for the year of console, as well as PCs from the PlayStation Studios and situations with PlayStation VR2.
Answering the question of Sony’s plans for the launch of Marvel’s Spider-Man 2 in 2023, Ryan said that they were waiting for a large launch, even indirectly confirming that the game will appear in 2023.
Given the huge success of the first Marvel’s Spider-Man on PS4, it is natural that Sony expects a large launch from the new chapter. Moreover, Marvel’s Spider-Man 2 was developed specifically for PS5, unlike the previous chapter, therefore "The developers did not have to compromise", – Ryan reported on this occasion. "We asked them to focus on getting a maximum from PS5 when creating a game", – The head of PlayStation explained, also saying that he received excellent reviews about what Insomniac Games happened.
In an interview, which also said about the importance of the Japanese market and Japanese games for PS5, questions about PlayStation Studios games for PC were also affected. Jim Rian confirmed that Sony will continue to work actively in this area and release more PlayStation games on the PC, but he also confirmed the importance of exclusive games on PS5.
When I think about expanding the range of games from different points of view, it seems to me that PC is necessary so that more people can enjoy games in various forms. We understand the importance of exclusives PlayStation 5. As I said, the internal studios of the Sony game unit are primarily focused on projects for consoles. As for PC-players favorably relate to the release of exclusives 2-3 years after their exit on consoles. There are a lot of such people. Therefore, we try to increase the number of exclusives for the PlayStation 5, simultaneously moving the terms of release of games on PC.
Thus, the temporary gap between the release of the PS5-exclusive games and their PC versions will remain to stimulate the presence of the PS5-exclusives, as well as because, according to Ryan, the reviews are positive even for the games that go out to the PC years after the console launch of the console so this strategy seems to be well accepted. But Jim clearly did not read the reviews about the PC version of The Last of US: Part 1.