Perhaps we would receive a completely different Baldur’s Gate 3 if the team did not break up, which was supposed to create it

Baldur’s Gate 3 could become a completely different game from a completely different studio, if not for the bomb in the review, which smashed the team to the fluff, which was supposed to make it.

Two original Baldur’s Gate were developed by the legendary scurry studio BioWare. Many years later, the co-founder of Bioware Trent Oster headed the BEAMDOG Indie Studio, which created Enhanced Edition remasters for both games. In 2016, BEAMDOG tried his hand at creating a new content for Baldur’s Gate, releasing Siege of Dragonspear, overcoming the gap between the first two games.

Siege of Dragonspear received ambiguous reviews of players, but negative responses became more numerous and fierce for two reasons: a humorous reference to the Gamegate campaign and a minor character named Mizhen, who showed that she was a transgender appeared in the expansion, appeared. Enharged gamers threw BEAMDOG threats, which caused Oster’s condemning response. The studio cut out the Gamergate replica and expanded the dialogue of Mizhena, but the damage to the team was caused.

We sailed along the river, and then all the guns opened, and we just closed all the hatches. It was heard how the cannon nuclei hit the case, and everyone just sinking inside. This, in fact, crushed the team. Today in BEAMDOG there was one person from that team. Everyone else has gone. This made some of them leave the industry. Others had to look for completely different games that could work on. It was a crushing experience.

Having another game, this team could do something amazing. But such a team no longer exists. And this is one of the reasons why we could not make Baldur’s Gate 3. Literally, this team was in the process of slow decay.

Of course, Baldur’s Gate 3, which we still received, turned out to be a hit. But it is still a pity that BEAMDOG has no chance to create another original version of the classic role -playing game – especially since Oster noted, there were proposals to continue Planescape: Torment, which remains perhaps the best of ever created role -playing role games.

Unfortunately, after an interview with Oster in the history of BEAMDOG, another sad note appeared. Beamdog now belongs to Aspyr Media, a subsidiary of Embracer Group, and according to the portion of the last information, 26 developers were dismissed from a small studio. Dismissal followed the launch of version 1.0 of the last game of the studio – MythForce, cooperative role -playing game, inspired by Subable cartoons and Dungeons series & Dragons of the 80s.