WCCFTECH: FORZA Motorsport PC version is strong disappointed

Six years have passed since the release of the last game Forza Motorsport. Earlier, the company Turn 10 Studios from Redmond adhered to a stable schedule, releasing a new part every two years since the debit of the series in 2005 on the original Xbox console.

The protracted phase of the development of the development was due to many factors. Of course, Covid played a role, as in the case of any game developed in 2020 and 2021. However, Turn 10 also wanted to process many basza Motorsport basic aspects, primarily a physical modeling system, which was called much more realistic.

Being the first game forza, released exclusively on the consoles of the Xbox series S | X (in addition to the PC), the new racing game also received a completely new version of the Forzatech engine.

In anticipation of the launch, the developers announced significant visual improvements, such as voluminous fog, physics rendering (PBR), a completely procedural cloud system, as well as real -time reflection with rays and occlusion of the environment (global lighting will appear in the game after launch). On the Xbox Series X, the game offers three modes to choose from: performance (4K, 60 frames per second), performance with rays tracer (4K, ray trace, 60 frames per second) and quality (4K, rays trace, 30 frames per second).

However, in this case, we are talking about the version for the PC. Turn 10 published official system requirements a month ago, confirming the availability of APCCILERS NVIDIA DLSS 2 and AMD FSR 2.2, as well as Directstorage from Microsoft.

WCCFTECH journalists managed to test the preliminary assembly Forza Motorsport (updated by the last patch, released a few hours ago) on a PC, which is much more powerful than the ideal requirements stated by the studio:

  • AMD Ryzen 7 7800x3d
  • RTX 4090
  • 32 GB DDR5
  • Solid -state drive WD_Black SN850 NVMe

Unfortunately, Forza Motorsport works quite poorly on such a configuration. Moreover, with the maximum of rays on the maximum (complete reflection plus surrounding occlusion), it is practically not reproduced, and even Nvidia Dlss in Performance (Apskailing up to 4K with 1080p) does not allow it to reach 40 frames per second, but also a benchmark with a completely disconnected The rays trace gave an increase in only 10FPS, and the number of stuttering has become even larger.

It should be noted that the benchmark works especially intensively, since its effect takes place on the high -end highway at night with a large number of surrounding lights. In the subsequent fast Play race on the Grand Oak Raceway National Passing Father. Here the frequency of personnel was much higher than in a benchmark. However, some stuttering still annoyed, even when the rays are disabled.

The CompuseMble portal also did not stand aside and released a video with play test tests, but on RTX 3080 Ti

The release of Forza Motorsport will take place on October 10 on PC and XSX/S. At the same time, the game will appear at Game Pass. Those who pre-order for the premium publication will be able to start playing five days earlier.